Discussion
What is a game of imperfect information?
Answer: A
Card games hide the opponents' holdings, so a player must reason about a distribution over possible states rather than a single known position. Chance is a separate dimension, though many such games have both. Rule ambiguity is not a game theoretic notion, and simultaneous movement is a further variation. Partial observability transplanted into a game setting brings in belief states and, unlike the perfect information case, makes randomised strategies genuinely necessary.
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