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What does the history of computer game playing illustrate about the field?

  • A.Every problem yields to sufficient computing power eventually
  • B.Human expertise is always the best guide to machine design
  • C.General intelligence follows from mastering enough games
  • D.Narrow success does not transfer automatically to other tasks

Answer: D

Chess was mastered by techniques that transferred poorly to perception and language, and go by different techniques again, so each success remained narrow. Computing power was necessary but not sufficient in either case, human expertise proved a mixed guide, and no generality followed. A sequence of milestones each achieved by a method suited to that game is exactly the pattern that the narrow and general distinction was drawn to describe.

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