Discussion
What is the value of games as a research testbed?
Answer: A
A game supplies precise rules, an unarguable outcome and unlimited cheap practice, which makes progress measurable in a way most real tasks do not. The corresponding weakness is that the knowledge required is unlike that of messy real problems. Many games contain uncertainty, and transfer is exactly what does not follow. A testbed's virtues and its limitations are usually the same property seen from two directions.
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