Races & Games of Skill
View Questions of Races & Games of Skill
Quantitative Aptitude - Races & Games of Skill
1. Basic Concepts
- Use relative speed when two players or objects are racing: same direction → subtract speeds; opposite → add.
- Head start is considered as distance or time. Time = distance / relative speed.
2. Time and Distance in Races
- If A beats B by d meters, then when A finishes, B covers (total − d) meters.
- Ratio of speeds = Distance covered by A : Distance covered by B in same time.
3. Quick Tips
- Draw simple diagrams to visualize race layout.
- Use consistent units throughout.
4. Mistakes to Avoid
- Misjudging start point or race type (same start, different paths).
- Ignoring whether time or distance is being compared.
5. Revision Checklist
- Practice race problems involving head-start, finish difference, and relative time.
Summary: Know how to use relative speed, head-start conversions, and time/distance ratio to solve race and competition problems efficiently.
Topics
- Number System
- H.C.F. & L.C.M.
- Decimal Fractions
- Simplification
- Square Roots & Cube Roots
- Average
- Problems on Numbers
- Problems on Ages
- Surds & Indices
- Percentage
- Operations on Numbers
- Profit & Loss
- Ratio & Proportion
- Partnership
- Chain Rule
- Time & Work
- Pipes & Cistern
- Time & Distance
- Problems on Trains
- Boats & Streams
- Alligation or Mixture
- Simple Interest
- Compound Interest
- Logarithms
- Area
- Volume & Surface Areas
- Mensuration
- Races & Games of Skill
- Calendar
- Clocks
- Stocks & Shares
- Permutations & Combinations
- Probability
- True Discount
- Banker’s Discount
- Heights & Distances
- Odd Man Out & Series
- Algebra
- Divisibility Rules & Remainder Theorem
- Factorials & Power Cycles
- Progressions (A.P., G.P., H.P.)
- Work & Wages
- Set Theory / Venn Diagrams
- Geometry (Lines, Angles, Triangles, Polygons)
- Coordinate Geometry
- Data Interpretation
- Trigonometry
- Statistics (Mean, Median, Mode)
- Arithmetic Operations
- Quadratic Equations