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Pulse Modulation Techniques Questions and Answers

Answer: A

Quantisation is the step that makes the scheme digital: each sample is rounded to one of a finite set of levels and then encoded as a group of bits. Pre-filtering, multiplexing and synchronisation are all common to the analogue pulse schemes as well. That one step is what buys regeneration - a quantised sample can be recognised and rebuilt exactly, which no analogue pulse can.

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Answer: B

Quantisation noise is the rounding error between the true sample value and the discrete level chosen to represent it, and unlike channel noise it is created inside the coder and travels with the signal. Thermal noise, aliasing and timing jitter are separate and independent impairments. Quantisation noise is the price of the digital step, and it is the one impairment that regeneration cannot remove.

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33.

By how much does the signal-to-quantisation-noise ratio improve per extra bit?

Answer: C

Each additional bit doubles the number of levels and so halves the step size, improving the ratio by about 6 dB - the familiar rule that a sixteen-bit coder betters an eight-bit one by some forty-eight decibels. 3 dB corresponds to a doubling of power rather than of amplitude resolution. And the remaining figures follow from neither. A rule expressed per bit makes the whole design trade between bit rate and quality immediately visible. Working one numerical case through both schemes side by side fixes the distinction better than any rule of thumb.

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Answer: D

Companding compresses before quantising and expands afterwards, so quiet passages get finer effective steps and the ratio holds up across a wide dynamic range. It does not reduce the bit rate, which stays at eight bits per sample. Aliasing is the filter's business and synchronisation is the frame's. Making the quantiser's resolution follow the signal's own statistics is a far better use of a fixed number of bits than spreading them uniformly. Checking the units of each quantity catches a wrong formula before the arithmetic begins.

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Answer: A

A regenerator recognises each pulse and transmits a clean replacement, so path noise is discarded rather than accumulated - the decisive advantage of digital transmission over long routes. Quantisation error, aliasing and aperture distortion are all created before transmission and are carried along faithfully by every regenerator. Regeneration removes what the channel added and nothing that the coder built in, which is exactly why coder design matters so much.

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Answer: B

Delta modulation sends a single bit per sample saying whether the signal has risen or fallen since the last one, which makes the coder and decoder extremely simple at the cost of a much higher sampling rate. It has nothing to do with differences between channels, second derivatives or sample reordering. Trading sample rate for word length is the whole idea, and it is worth taking whenever simplicity matters more than efficiency. Reading the definition literally, rather than recalling a formula, is the reliable route through questions of this shape.

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Answer: C

Slope overload occurs when the input's rate of change exceeds the step size times the sampling rate, so the staircase cannot keep up. The remedy is a larger step or a faster clock, and adaptive delta modulation varies the step for exactly this reason. Drift and quantiser saturation describe other things, and an inadequate sampling rate is aliasing. A tracking system fails when the target moves faster than the tracker can, which is a limitation shared by every feedback quantiser.

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Answer: D

With a steady input the modulator alternates up and down by one step, producing an idling pattern heard as granular noise. The error on a rapidly changing input is slope overload, the opposite failure. Channel noise and filter distortion are external to the coder. The two defects pull the step size in opposite directions - larger to avoid overload, smaller to reduce granularity - which is precisely why adaptive step sizing was invented. Reading the definition literally, rather than recalling a formula, is the reliable route through questions of this shape.

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39.

A signal band-limited to \( 3.4 \ \mathrm{kHz} \) is sampled at \( 8 \ \mathrm{kHz} \) and coded to \( 8 \) bits. The bit rate is

Answer: A

Multiplying the sampling rate by the word length:

\[ 8000 \times 8 = 64 \ \mathrm{kbit/s} \]

which is 64 kbit/s, the standard telephony channel rate. 27.2 kbit/s wrongly uses the signal bandwidth in place of the sampling rate. 32 kbit/s halves it, and 128 kbit/s doubles it. The whole digital telephone hierarchy is built from this one product, so it is worth being able to reproduce it without hesitation.

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40.

Thirty such channels are multiplexed with two extra slots for signalling and synchronisation. The aggregate rate is

Answer: B

Thirty-two slots of sixty-four kilobits each:

\[ 32 \times 64 = 2048 \ \mathrm{kbit/s} \]

giving 2.048 Mbit/s, the European primary rate. 1.920 Mbit/s counts only the thirty traffic channels and forgets the overhead. 1.544 Mbit/s is the North American rate, built from twenty-four channels on a different plan. And 4.096 Mbit/s doubles the count. Overhead slots are part of the aggregate rate even though they carry no traffic, which is the point the wrong answer misses.

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